BioShock is inarguably a series about morality, ethics, and how extreme ideologies can warp their advocates. This creates an intricate web of victims, survivors, and heroes that build the twisted locations the protagonist must fight his way through. With every ideology from Communism to Objectivism represented in some way (most of which you can't understand without having read Ayn Rand), assigning D&D alignments is not an easy task.
To accomplish this task, you'll find spoilers in the entries below. If you don't want critical elements of the plot ruined for your first playthrough, be wary! For those who can't wait to debate how wrong these choices are, let's dive right into the D&D alignments of the main characters of the original game.
10 Andrew Ryan (Chaotic Neutral)
Andrew Ryan starts his underwater utopia as a sanctuary from "parasites." This style of laissez-faire capitalism might be the definition of True Neutral, but Ryan's actions move him into a different D&D alignment. It's even arguable that it's one of the reasons why he's one of the top ten gaming antagonists of the 21st century.
While the founder of Rapture opines about allowing a man to be "entitled to the sweat of his brow," when push comes to shove, he makes self-serving decisions. His nationalization of Fontaine Futuristics was a necessary evil to protect his interests. Beyond the obvious hypocrisy, this shows that while he claims to value freedom above everything else, his needs always come first.
9 Frank Fontaine (Chaotic Evil)
It's difficult to call Frank Gorland (his given name and one of the things you still don't know about BioShock) anything but evil. Among other grave crimes, he's guilty of creating an orphanage to traffic vulnerable little girls and instigating a civil war.
This grifter happens to find himself in a position to become the richest and most powerful thug in Rapture and boy does he run with it! Ultimately, it's poetic that Andrew Ryan's dream didn't fall apart because of the efforts of a left-leaning do-gooder. It only took one evil man willing to do anything for power to decimate his Objectivist utopia.
8 Jack (True Neutral)
The protagonist of a first-person shooter doesn't always have the option to make significant moral choices. The few games that manage to accomplish this feat always stand the test of time. BioShock stands out even more because it presents two distinct paths.
Jack is unique because he can either choose to harvest ADAM from Little Sisters or save them and accepting less for his efforts. That's the dilemma that's presented, but before your first "good" playthrough is complete, it's obvious that saving Little Sisters actually gives you more ADAM. Randomly injected ambiguity from Levine aside, Jack is the definition of a True Neutral character due to the very nature of the game's plot.
7 Big Daddies (Lawful Neutral)
Big Daddies only have one rule that guides their morality in the original BioShock: protect the Little Sisters at all costs. These genetically modified beasts have a personal code of conduct they follow with extreme devotion.
Considering their role within the BioShock universe, it's tempting to treat Big Daddies as True Neutral. After all, if you don't mess with them or a little sister, they'll leave you alone and continue on their blood-curdling and terrifying way. However, their adherence to their singular mission makes them Lawful Neutral.
6 Little Sisters (True Neutral)
Little Sisters are undeniably the most innocent and tragic victims of Rapture's failed experiment. Picked from the poor to become lab experiments, their plight makes anyone want to place them into a "good" moral alignment.
Despite their tragic background, choosing where they fit within D&D canon means taking a hard look at their actions. They gather ADAM indiscriminately from anyone in Rapture, regardless of their splicer, evil villain, or bystander status. In practice, they act like benign carrion who gather the spoils left behind by the dead.
5 Splicers (Chaotic Evil)
Splicers take drug addiction to new and terrifying heights. These ADAM addicts terrorize Jack from the opening moments of the game, and they play a crucial role in Rapture's civil war. Considering that their minds and bodies become ruined by their addiction, it's possible to find some sympathy for them.
Despite their place in the overall allegory, we're here to judge them based on D&D rules. As a result of their complete lack of humanity, they're easily placed in the Chaotic Evil alignment.
4 J.S. Steinman (Chaotic Evil)
Like most villains who drastically lose their way, J.S. Steinman did not start his life as a psychopath. The plastic surgeon was so renowned in his field that he received a personal invitation from Andrew Ryan to come to Rapture.
The potential of using ADAM to change his profession forever was the catalyst that made him throw out all the rules. Regardless of the horrific results, he continued to "sculpt" flesh until the heinousness of his deeds took over his personality.
3 Sander Cohen (Chaotic Evil)
Sander Cohen is arguably the best villain in the original BioShock with the most memorable area in the game (and he probably won't return in BioShock 4 since it looks like it won't be set in Rapture). His mysterious personal history, devious art, and twisted motivations make him a crucial character to assign a D&D alignment.
While it almost feels too easy to peg Sander Cohen as Chaotic Evil, ultimately his auteurism is what seals his placement (among other inappropriate moments from the game). Sander is all about glorifying his name and his art, and he even takes joy in killing acolytes (or models) that don't meet his vision of perfection.
2 Brigid Tenenbaum (Chaotic Good)
Brigid Tenenbaum is difficult to pin down regarding her alignment because she has a significant change of heart. While she's responsible for the creation of the Little Sisters, she comes to regret her role in creating them. Brigid decides to become a mother to the trafficked girls she experimented on and even starts calling them her "little ones."
Change of morality aside, that doesn't forgive what she did to vulnerable children in Rapture. To further complicate matters, Ken Levine made it clear in a 2015 interview that she's a highly functioning autistic. Ultimately we chose Chaotic Good because those types of D&D characters tend to do the right thing in the end, even if they take a wide path to get there.
1 Yi Suchong (Neutral Evil)
If we're being honest, anyone who arrives in Rapture must have at least their fair share of ego. Dr. Yi Suchong started his life as a humble house servant in Korea, and by the end of his life, he was an egomaniac working for the highest bidders under the sea.
Suchong handles creating the mind control triggers in Jack and creating the "mental conditioning" for the Little Sisters. Beyond those sins, he also forces the protagonist to break the neck of a puppy during his programming as an "ace in the hole" for Fontaine. While he's undeniably evil, he's more interested in making money, no matter how many lives he destroys in the process.
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