Last weekend, Guardians discovered a glitch that allowed them to stuff way more members onto a Destiny 2 fireteam than normal. Strikes are usually limited to three people, while raids are limited to six. However, this glitch allowed two fireteams to consistently combine forces to allow up to 12 people in a single activity. This included pretty much all PvE non-matchmade activities, including the new Presage mission.

Bungie normally has a history of rushing off to patch out these bugs for fear of their unintended consequences, but this time they’ve decided to let the 12-person glitch stay--at least, for a little while.

The latest This Week At Bungie update confirms that the developers aren’t going to remove the 12-person raid glitch immediately, giving players ample opportunity to experience Destiny 2 in a completely new way.

“We’ve been watching the 12-player raid hype and are glad you’re enjoying yourselves,” wrote community manager Cozmo. “We aren’t rushing out a fix for this and it’s totally fine if you want to try it out and have some fun. Just keep in mind that we didn’t create these activities expecting a clown car of Guardians to roll up, so you may experience some weirdness."

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Bungie will eventually patch out the 12-person glitch ahead of Grandmaster Nightfalls arriving on March 16, but that should give us all at least a week to see what it’s like to take 12 Guardians into the Deep Stone Crypt to gang up on Taniks.

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Players have been greatly enjoying these 12-person activities to the point where some are asking that they be made into a regular feature. That might not be possible for some activities, but the glitch does show that it's at least technically possible for more players to be allowed into an activity than normal.

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In the same blog update, Cozmo also announced that Trials of Osiris would remain disabled for the time being after a significant portion of the player population was caught match-fixing. Although this so-called Hakke Emblem method is certainly cheating, it's not actually hacking the game in any way--merely exploiting a flaw in the way Trials allows players to swap characters before the end of a match in order for one to accrue wins and another to accrue losses.

There's no telling when Trials of Osiris will return as Bungie may take this as an opportunity to rework the deeply flawed PvP game mode.

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