When creating your character for the first time, you're prompted to choose a story background for yourself. These are the different starts for Cyberpunk 2077. This starts your game off in a different location and introduction depending on which one you choose. Your friend's experience with the game can be unique due to this choice.
You get a different Cyberpunk 2077 introduction, setting, and side story throughout the game. This isn't just a one-and-done decision. It comes back with unique dialogue choices and missions later on in the game. These three choices decide who your V was and who your V has the potential to become. It unlocks content you wouldn't see if you chose a different path.
The Nomad path puts you in a dingy mechanic shop with no luck to be found in fixing your car or in making friends. As a Nomad, you've left your clan for reasons unknown. You're in a small town in the middle of nowhere and they aren't very welcome.
It's up to you to get your car fixed and meet your cargo client by the name of Jackie. The two of you try to get illegal goods past the border with no luck and things end with a bang and Night City.
The Nomad Experience
This is almost like the hippie path, living on the outskirts of nowhere away from society. You live with a makeshift family and peace and love....for the most part. Nomads are known to be loyal strictly to their clan and to not venture far. Nomads answer to no higher power. This path unlocks the chance to see content creator Alanah Pearce's character in-game as well as various dialogue choices relating to the path. The city isn't what you would call home.
There are dialogue choices about your Nomad V throughout the game that reveal background information and can affect the way a quest goes. These are the most origin-revealing and quest-changing choices:
- The Pickup - Find the mole for Meredith
- Any Quest With Panam - Because Panam is also a Nomad, you're given many chances to confide in Panam about Nomad life
- Gimmie Danger - Discuss your childhood with Takemura
- Pyramid Song - Share Nomad traditions with Judy
The Streetkid path places you inside a Night City bar, beat up and eager for a drink. With the option to force your broken nose back into place, it would seem that this is nothing new. You're friends with the bartender and aim to settle his unpaid debts to a man named Jenkins.
When trying to settle his debts for him, you run into Jackie Welles -- a guy who is trying to do the same dirty work you are: steal a really expensive car from corporate. Things don't go as planned and the both of you end up banged up once again. But as Jackie says, nothing a drink and some food can't fix.
The Streetkid Experience
You're used to fights and illegal activity. The thrill and camaraderie of the streets are all you know. In this path, you meet an important figure named Padre who seems to be very powerful but surely very illegal as well. The two of you have history, he's someone you can trust in the future. Throughout the game, you can choose Streetkid dialogue to prove to people that you're not one to be messed with. Heavy guns aren't necessary when you have a sharp tongue and bruised fists.
There are dialogue choices about your Streekid V throughout the game that reveal background information and can affect the way a quest goes. These are the most origin-revealing and quest-changing choices:
- The Space In Between - Get inside the clinic by pretending to be a gang member
- Gun Music - Figure out the trap sooner based on intuition
- Only Pain - Persuade the police to let you handle things
- Woman of La Mancha and Raymond Chandler Evening - Intimidate using gang affiliation
The Corporate path immediately puts you into an unfortunately relatable moment of trying to calm oneself down at work in the restroom. Your life of crunching and obeying orders proves enough to have stress-induced vomiting on a Monday evening.
Tension at your job is at an all-time high and your boss orders you to do something risky. The only person who can help you is your trusted friend, Jackie Welles. Things don't go as planned and your life of riches and paperwork disappears in seconds. It's time to work your way back up with your best friend's help.
The Corporate Experience
You've lived with selfish, power-hungry people all your life. You may even be one of them yourself. It's hard to discern whether the Arasaka employees of your past are your friends or enemies now that your power has been taken from you. The rich -- especially your boss Jenkins -- are no stranger to backstabbing. You're a dead V walking with a price on your head now that you're an ex-corpo.
This path unlocks the chance to see a magazine about retro video games with Ciri from The Witcher on the cover. This can be found during the introduction sequence, at your desk. The Corpo path unlocks dialogue about the white-collar life. Tall buildings and shiny cars are all you know. Or used to know, anyhow.
There are dialogue choices about your Corpo V throughout the game that can reveal background story and can affect the way a quest goes. These are the most origin-revealing and quest-changing choices:
- The Ride and The Pickup - See through Meredith and debate with her on equal grounds
- Down On The Street - Can persuade Wakako and Oda
- Pisces - Ability To Side With Maiko
- Last Caress - Can bypass security with corpo information
The Cyberpunk 2077 origins are just the beginning. Throughout the main story, you'll find yourself heading back to your routes whether you mean to or not. Whether that means a grassy desert, a multi-millionaire estate, or a back alley bar.
Though each Cyberpunk 2077 origin story comes together as one, since you end up becoming a merc (which is basically Streetkid life), there is still some personal story to uncover. The path you choose can end up leading you to side quests that further grow your V's personal story and unlock different content.
Cyberpunk 2077 is available for PC on GOG.COM, Steam and Epic, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Stadia from December 10, 2020. When you buy Cyberpunk 2077 on GOG.COM, 100% of your money goes to CD PROJEKT Group and supports their future projects.
These articles are posted in affiliation with GOG.COM. TheGamer received compensation from GOG Sp. z o.o. for affiliating these articles with their brand.
A feat only a true Dovahkiin could pull off.