If you've played Detroit: Become Human, you know that the game is full of war, violence, riots, kidnapping, abuse, and intense situations. At times, the fate of humanity and the entire definition of humanity is at stake. Yet all outcomes, good and bad, depend on the smaller choices made leading up to the finale.
Perhaps the biggest obstacle for gamers is the interrogation of the deviant at police headquarters, where you control Connor. Unlike many other points in the game, a successful outcome requires being a little bit good and a little bit bad. If you're like other experts, you've had trouble navigating the sequence and seen everyone from the officer in the room to the deviant to Connor himself biting the bullet, so here's a guide to make sure everyone gets out alive and you still get the all of information you want.
4 Getting The Deviant To Talk
Your task is to get the deviant stressed out enough to confess but not so stressed out that he commits suicide or kills someone. Several events happen at the end of this sequence that raise his stress and those are beyond Connor's control, so flirt with the minimum stress level instead of the maximum.
- Browse: Take a look at the file on the table.
- Sit: Sit down in the chair across from the deviant.
- Analyze: Size up the deviant before interrogating him further.
- Scan the following points: The bloodstain on his right chest, the open wound on his right arm, the cigarette burns on his left arm, the ID tag on his left chest, and the processing chip on his right temple.
- Interrogate: Begin the process.
- Wounds: Ask about his injuries.
- Show photos: Show the file to the deviant.
- Blame: Accuse the deviant.
- Probe memory: Tell the deviant you are going to probe his memory without his compliance.
This final finally get him talking, though reluctantly.
3 Dialogue With The Deviant
- Truth: Be honest about what his fate is.
- Truth: Admit that you turned him in because of your design.
- Convince: This leads to some choices about how you want to convince him.
- Understanding: Empathize with him.
- Sympathize: Tell the deviant you comprehend his actions.
This will technically put the deviant below the minimum stress level. You get one final shot to increase his stress, so don't panic.
- Warn: Inform him of what the alternative to speaking is.
2 After The Confession
At this point, you've successfully gotten the confession and you'll earn some points with Hank. There is more information that will help later though and you can find out every piece so long as the deviant's stress is minimal and you ask in the right order.
- Writing: Ask him about putting "I am alive" on the wall in blood.
- Statuette: Ask him about the scuplture.
- Offering: Discuss what the gift was.
- ra9: Discuss who the gift was for.
- Insist rA9: Try to figure out who rA9 is.
- Trigger: Discuss what first made him start feeling emotions.
- Attic: Talk about his hiding place.
1 Getting Everyone Out Alive
- Get up: Leave the chair.
- Leave: Try to exit the room.
- Intervene: Tell Gavin not to be too harsh with the deviant.
- Intervene: Again, insist that the deviant doesn't need to be manhandled.
- Intervene: For a third and final time, make your case.
There will be a standoff and you might think you messed up with Gavin angry and guns are drawn, but this is actually the best possible outcome.
That's it! The final rewards for completing this perfectly are an increased relationship with Hank, some software instability, and a phrase that will unlock a major character arc for Connor.
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