Although it's been known by many names - Lore, Enemy Skill, even Ronso Rage - Blue Magic has been an integral part of Final Fantasy since it first popped up in Final Fantasy 5. Now that the Pixel Remaster is upon us, gamers old and new can enjoy the origins of this strange set of skills.

Blue Mages are students and practitioners of many of the offensive and defensive abilities that enemies utilize in battle. In some cases, all it takes for your scholarly squires to learn a new spell is to get struck by it at random and survive to tell the tale. In other instances, a Beastmaster must use Control on the foe so that they can be compelled to use something beneficial on your Blue Mage, rather than themselves.

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Many of the skills exclusive to Blue Magic are among the best in the game, not to mention the most stylish. But finding them all can be a real pain, to the point that some elect to skip the Blue Mage job class altogether. That's fair! The process does take some time. But with our guide at your side, you'll cut down on tedium considerably.

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Every Blue Magic Spell In Final Fantasy 5

FF5-Aeroga-2

The following list contains every Blue Magic spell in FF5 sorted (roughly) in order of potential acquisition. The earliest enemy you can learn the spell from will be bolded so that you know who to look for first.

If you're past the point that a certain enemy can be fought, don't fret; just look for another foe with that self-same know-how. Even if you should happen to miss out on multiple chances to learn a spell, Azulmagia, a late-game boss, knows nearly all of them. You'll note, then, that her name will pop up often on the list.

We've also taken the liberty of letting you know when an enemy must be coerced into using a Blue Magic spell on you by way of the Beastmaster's Control command. That way, you're not sitting around for half an hour wondering why that pesky Vilia refuses to use Pond's Chorus.

Spell Name Earliest Acquisition Monsters Who Use It By Default Monsters Who Must Be Controlled
Goblin Punch Black Goblin in Wind Shrine Goblin, Black Goblin, Gilgamesh, Azulmagia Sahagin
Aero Moldwynd in Wind Shrine Moldwynd, Gigas, Magissa, Azulmagia Defeater
Vampire Steel Bat in Pirates' Hideout Steel Bat, Blood Slime, Abductor, Python, Mercury Bat, Zombie Dragon, Azulmagia Achelon, Dechirer
Flash Headstone on North Mountain (must give it an Ether) Headstone, Crew Dust, Ramuh, Gilgamesh, Necrophobe, Azulmagia Orukat, Stone Mask
Pond's Chorus Elf Toad in Walse Tower Archeotoad, Kornago, Gilgamesh, Lemure, Azulmagia Vilia
Moon Flute Jackanapes in Walse Tower Jackanape, Page 256, Mykale N/A
????? Wild Nakk in Karnak's forests Wild Nakk, Tyrannosaur, Kuza Beast, Behemoth, Azulmagia King Behemoth, Mecha Head
Self Destruct Motor Trap in Fire-Powered Ship Motor Trap, Bomb, Grenade, Purobolos, Gilgamesh Prototype, Unknown
Aera Gigas in Karnak Castle Gigas, Enchanted Fan, Page 32, Abductor, Gilgamesh, Azulmagia Galajelly
Death Claw Iron Claw in Karnak Castle Iron Claw, Soul Eater, Treant, Azulmagia Strapparer
Aqua Breath Dhorme Chimera in the desert outside Library of Ancients Dhorme Chimera, Manticore, Leviathan, Gogo, Azulmagia Aquagel
Transfusion Mythril Dragon N/A Mythril Dragon, Gargoyle, Devilfish, Birosetris, Mover
Missile Motor Trap in Fire-Powered Ship Prototype, Rocket Launcher, Mecha Head, Soul Cannon, Gilgamesh, Azulmagia Motor Trap
Level 5 Death Page 64 in Library of Ancients Page 64, Level Checker, Executor, Azulmagia Level Tricker
Off Guard Page 256 in Library of Ancients Magic Dragon, Ushabti, Ziggurat Gigas, Azulmagia Page 256
Magic Hammer Byblos in Library of Ancients Byblos, Apanda, Azulmagia Cursed Being
Dark Spark Black Flame near Crescent Town Black Flame, Strapparer, Azulmagia Druid, Shadow
Flamethrower Prototype near Crescent Town Prototype, Mecha Head, Soul Cannon, Triton, Omega, Azulmagia Mindflayer
White Wind Enchanted Fan in Ronka Ruins N/A Enchanted Fan, Hellraiser, White Flame, Parthenope, Necromancer, Azulmagia
1000 Needles Lamia in Ronka Ruins Lamia Queen, Azulmagia Lamia, Hedgehog, Cactus, Mykale, Lemure
Level 4 Graviga Ghidra in Ronka Ruins Ghidra, Level Checker, Executor, Azulmagia Level Tricker
Time Slip Traveler in Barrier Tower Traveler, Gilgamesh, Azulmagia Mykale
Level 3 Flare Red Dragon in Barrier Tower Level Checker, Executor, Tunneler, Shinryu, Exdeath Red Dragon
Level 2 Old Level Tricker at Barrier Tower Level Checker, Magic Dragon, Executor, Azulmagia, Shinryu Level Tricker
Aeroga Metamorph in Ghido's Cave Metamorph, Magic Dragon, Baldanders, Grand Aevis, Exdeath Cherie, Ziggurat Gigas
Lilliputian Lyric Mini Magician Mini Magician, Cherie, Farfarello, Gilgamesh, Azulmagia Vilia, Mykale
Doom Jackanapes Death Dealer, Exdeath Jackanapes, The Damned
Roulette Parthenope in Phoenix Tower Parthenope, Death Dealer, Shinryu, Azulmagia N/A
Mind Blast Mindflayer in Island Shrine Mindflayer, Wendigo, Twintania, Azulmagia N/A
Mighty Guard Stingray near Sunken Tower N/A Stingray, Ironclad, Azulmagia, Shinryu

What Are The Best Blue Magic Spells?

Gilgamesh Final Fantasy V

It's possible that you only want to add the very best Blue Magic to your spellbook. In which case, strongly consider going after the following:

  • Mighty Guard casts Protect, Shell, and Float on the entire party. An incredible defensive maneuver.
  • White Wind restores a solid chunk of HP for everybody at a slim MP cost.
  • Aeroga is one of only two high-damage Wind-elemental attacks you can learn; the other one is the Syldra summoned monster's Thunderstorm ability.
  • Level 3 Flare, Level 4 Graviga, and Level 5 Death are all well worth casting whenever an enemy fits the bill. Flare is quite powerful, Graviga is capable of shredding 75 percent of an enemy's HP in an instant, and Death... tends to kill things.
  • 1000 Needles will always strike your foe for 1000 damage and it's available as early as the Ronka Ruins. That gives it a lengthy usability tail before 1000 isn't so large a number anymore.
  • Dark Spark cuts the target's level in half, which means every stat is affected considerably. Though it doesn't work on most bosses, some of FF5's latter regular opponents are irritating enough that Dark Spark never entirely loses its spark.

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