Long-time Halo fans are no doubt happy that Microsoft has finally green-lit Halo: The Master Chief Collection for PC, and it's shaping up to be quite a release. As the games trickle out in slow release starting with Halo: Reach, we're now moving into pre-release flights for the original Halo: Combat Evolved, which should release soon.

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All this goodness begs the question, however - is any of this truly a big deal? We've added a few more entries to our existing list of reasons why Halo: MCC on PC isn't really as groundbreaking a release as you may think, and why it's still an excellent buy.

Updated on July 22nd, 2020 by Derek Draven: As mentioned in our updated intro, we've added some more entries to our existing list concerning why Halo on PC is a big deal, and why you might be underwhelmed. There are pros and cons to such a landmark franchise touching down like a Pelican coming in hot on the PC platform, but you'll have to decide if it's worth your money or not.

14 Not A Big Deal: Post-Release Support

There has been little in the way of news regarding the Master Chief Collection's fate on PC once the final game has been released. For such a low price in comparison to brand new titles, it's all-too-easy to speculate that 343 won't bother sinking more time and money into the collection, once it's all wrapped up.

That means fans may never get the technical fixes they want since they could be viewed as extra frills that cannot be justified by the studio heads. It also means they might need to grasp tightly to a glimmer of hope that Halo 5 will make an appearance at some point. It's doubtful anyone would mind. Still, this is improbable speculation.

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13 Big Deal: Achievements

With 700 (and counting) achievements to its name, the release of the Master Chief Collection on PC is a prime excuse for Halo gamers to go back and collect them all over again. The inclusion of mouse and keyboard control might even make some of these achievements a bit easier to obtain.

On the flip side, gamers who never played Halo before are in for a treat. With so many achievements to unlock, it's going to prove addictive for gamers who can't wait to get them all. It's also an incentive to play through multiplayer and strengthen the online population.

12 Not A Big Deal: Inconsistency

The Halo games differ not just in story, but also tone and gameplay. The recent release of Halo 3 for the Master Chief Collection on PC was a harsh reminder of just how dark and anti-climatic the story had become in contrast to the iconic original.

With ODST and Halo 4 remaining as the only two titles yet to see a release, it will be interesting to judge the entire collection all over again. For Xbox gamers, this is nothing new. For PC gamers however, this inconsistency might prove jarring, to say the least.

11 Big Deal: Forge Is Back

Fans were a bit bummed to see Forge and Custom Games lacking in the initial release of The Master Chief Collection on PC, but those days are over. Halo 3's release brings back both modes not just for that game, but the previous releases in the package, as well.

No longer does the collection feel disjointed and incomplete. Though ODST and Halo 4 have yet to make an appearance, it no longer feels like fans have to wait an eternity to see the complete vision come to life. What happens from there is anyone's guess.

10 Not A Big Deal: Halo Is Old

This is a fact. As a series, Halo has been around since 2001, and the longevity of the first trilogy of games has long since waned. Even if you didn't own an X-Box console, chances are you got to play the game at a friend's house, or at a demo booth at your local store.

Halo already saw releases of the first two games on PC a long while back, but it's been years since anyone has bothered to revisit the idea of switching platforms. If this were 2010, fan fever for Halo on PC would have reached epic levels bordering on pandemonium. In 2020 however, it doesn't feel quite as impressive.

9 Big Deal: Halo Is Still Fun

Halo games are far from boring. They still have that "it" factor, from the music, to the level design and the interesting story. That last one hasn't fared very well over the years, with the narrative descending into incoherent territory on several occasions, but Halo is still Halo, and nobody can take that away from the series.

For those who've never played Halo because they never owned an X-Box, now's your chance. It's the definitive way to experience the franchise. For diehards who think this is the best present since Clark Griswold got a 20% bump on his Christmas bonus, you know what to do.

8 Not A Big Deal: The Play Mechanics

Though the series has attempted to modernize the gaming mechanics of Halo over the years, there's no denying that it's still time-locked in a particular era. Sure, it was fun to revisit classic scenes in the Halo: CE campaign during pre-release flight, but it's hard to ignore just how the series has aged.

Even Halo: Reach isn't immune. It remains to be seen if the PC release of Halo 4 will feel more invigorated in comparison to the earlier games, but it's safe to say this might be a long shot.

7 Big Deal: Mouse And Keyboard Controls

X-Box gamers might bristle at this one, but it's impossible to deny how much better an FPS game is with a mouse and keyboard. Aiming, strafing, and tossing grenades is so much better, and more accurate to boot. Halo was practically made with this control scheme in mind.

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Those who played the original Halo: CE and Halo 2 PC games appreciated the ability to ditch the controller in favor of this scheme, which is why it was such a crying shame when Microsoft scrapped plans to bring other Halo games to the platform.

6 Not A Big Deal: Mouse And Keyboard Isn't Enough

Anyone can recognize that playing Halo games with a mouse and keyboard is an infinitely better experience, but in an age where PC gaming has revitalized and revamped control standards several times over, it's not quite enough.

The outdated controls feel a tad unrefined in comparison to so many other PC-based FPS titles. Even the lack of head bobbing makes Halo feel as if it's running on a track, betraying its age.

5 Big Deal: Brilliant Visuals Up To 4K

Since the Halo games were designed to run on far less powerful gaming hardware than an equivalent PC, gamers will get to enjoy the franchise with tremendous graphical quality up to 4K. This is a major draw even for those with older graphics cards.

It even handles ultra widescreen gaming up to a 32:9 aspect ratio, which doesn't sound like much on paper, but those who own an ultra widescreen monitor may fall back in their chairs! It's quite a sight.

4 Not A Big Deal: Even The Updated Graphics Are Aging

To put things into perspective, the much-lauded X-Box release of Halo: MCC came out in 2014, which means we're already 6 years ahead. Slapping a new coat of paint on games from 2001-2004 isn't going to blow the roof off the proverbial house.

As such, it's easy to spot just how aged the updated graphics are becoming. This goes double if you're running the game in UHD or 4K. It may not be fair to pick at, but it's important to keep in mind when weighing Halo against games like Metro Exodus, The Outer Worlds, and Far Cry: New Dawn.

3 Big Deal: The Modding Community

One of the great aspects of PC gaming involves being able to take advantage of a wealth of impressive content from the modding community. Skyrim and Fallout gamers are well aware of this, but those new to Halo on PC will be pleased to find that there's already a huge amount of content available.

Everything from third party Forge modes to custom Reshade presets, and even a mod that lets you play the entire Reach campaign in third-person perspective are already out, and we're only one game into the official release stream! Hopefully we see the addition of massive texture, sound, and gameplay mods to enhance the games which have already passed their prime.

2 Not A Big Deal: Technical Problems*

So far, the Halo games are behaving exactly as their Xbox counterparts, and indeed, the console release of MCC. This might be okay from a purist's point of view, but it's maddening to gamers who demand consistency from their PC ports.

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Each Halo game has brought with it a host of technical issues and bugs. The most notorious is the lopsided audio balance between titles, with the original Halo's booming and thundering gun effects overshadowing Halo: Reach's dull, barely audible ones. To be fair, MCC on the Xbox was guilty of the same thing, but there's really no excuse at this point.

1 Big Deal: It Will Lead To More Halo PC Releases

If Microsoft's track record of releasing many X-Box exclusives on PC continues as it has, then Halo is just another example of how the company is looking to maximize cross-platform appeal.

Expect to see Halo 5 make the cut in a standalone PC release (or paid DLC pack) down the road, along with Halo: Infinite. It's fairly inevitable at this point, given how Microsoft has prioritized Windows 10 as a gaming platform. This spells good news for the Halo franchise moving forward, and great news for fans of the series!

NEXT: The 10 Best Xbox Exclusives Of The Last Decade, Ranked (According To Metacritic)

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