Hideo Kojima says that Metal Gear Solid 3: Snake Eater tried to make camouflage "fashionable". Nothing says fashionable like a wearable crocodile helmet.
Today marks the 17th anniversary of Metal Gear Solid 3, and to celebrate the occasion, Hideo Kojima has taken to Twitter to share some behind-the-scenes facts about the game, just like he recently did with Metal Gear Solid 2 and the revelation that it was almost named Metal Gear Solid 3, for some reason.
One interesting thing that Kojima revealed for the Metal Gear Solid 3 anniversary is that it tried to make camouflage "fashionable". According to Kojima, people had a negative opinion of camouflage and uniform at the time of release, so Metal Gear Solid 3 tried to focus on it to change that opinion.
Kojima said, "At the time, olive drab field uniforms and camouflage had a strong image of being quite frowned upon by the general public. So, for MGS3, with its theme of stealth in the jungle, we decided to make camouflage fashionable. We introduced camouflage not only as a game system, such as camouflage, but also as a fashion, including face paint."
Alongside this fashion focus, Kojima also talked about why Metal Gear Solid 3 focused so much on close-quarters combat. He said, "MGS3 is about survival in the jungle. So we added new elements of camouflage, cure, and food capture to the stealth mainstay. The problem is the combat. Because of the jungle and the enclosed space, it would be close-range combat. I told my military advisor about this, and he predicted that tactics in war zones after 9/11 would shift from CQB to CQC, so we incorporated that."
Both of these focuses can be seen throughout Metal Gear Solid 3, which has the most close-range options out of any of the games in the series and was the first one to pioneer camouflage of any kind, with later games like Guns of the Patriots evolving the idea further.
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