Outlast 2 is a first-person survival game that is arguably one of this generation's most controversial video games. From beginning to end, prominent taboo themes are illustrated throughout the game. It is nearly impossible to fit all of the trauma and macabre world-building that Outlast 2 has to offer in one playthrough.
Many events and story aides are subliminal or just easy to look over when you're being chased by a six-armed demon or psycho machete-wielding cultists. Chalking up the courage for a second playthrough is understandably difficult, so the following are the elements that can have missed in making the Outlast 2 experience whole.
5 The Cults Are Symbolic To Blake's Internal Struggle
Early on players are introduced to two adversarial cults, Temple Gate and The Heretics. Throughout the game, they're both hunting for Blake and his wife Lynn, as it is believed that Lynn is pregnant with the antichrist. We also learn that Blake is struggling with a childhood trauma that reveals itself to be a truth he never confronted.
The Heretics are wanting to collect and raise the child as they believe it is the true god, while the Temple Gate is driven to destroy the child and "the outsiders." Both cults are symbolic of Blakes truth that he has held inside since the fourth grade.
The Heretics represent that believing and bearing the truth will set you free, while the Temple Gate represents oppressing the truth will prevent Blake's end. Blake is hunted by both factions while he jumps between the realities of his childhood trauma and finding his Wife.
4 Murkoff Industries Is Back On Their BS
When venturing on your way to The Mines where Lynn is being held by The Heretics, Blake will spot what appears to be a radio tower. This finding coupled with a document that can be found near the "HELP" signal on the shore, connects the events of the first game to Outlast 2, as it mentions a doctor from the Mount Massive Asylum.
The note that is found mentions that the tower is emitting microwaves, causing people within its blasts to hallucinate and lose their minds. This answers a lot of questions about Blake's journey so far.
A small but staggering detail that spins the game's plot on its head. The significance and reveal of the radio tower are very underwhelming and can be easily missed if you miss the interactive events that point you to the findings, giving the game's entire plot a different meaning.
3 Lynn Wasn't Pregnant And The Baby Wasn't Real
When Blake and Lynn find each other the first time inside Temple Gate, they try and get away together but Lynn stops multiple times due to stomach pain. Lynn asks Blake not to ask her about what the cult members did to her, leaving the player to the interpretation of some kind of forced sexual act. Documents and journals throughout the game can support this theory, but anyone with a 5th grade understanding of biology would know that wouldn't work that fast.
Blake says to himself that it would be impossible for her to be pregnant as they "haven't in months." The next time that Blake see's Lynn is at the end of the game and she's full-term pregnant. As they weather through an apocalyptic storm, they find refuge in the chapel for Lynn to give birth. When Blake shows her the baby, Lynn says "There's nothing there," before passing away. The cults could have induced Lynn into an accelerated false pregnancy, or the microwave towers manifested the existence of the baby and pregnancy altogether.
2 Father Loutermilch Is Your Demon Stalker
During your time in the Catholic school, some of the scariest parts are when Blake is often chased by a demonic figure and haunted by visions of Blake's childhood friend, Jessica, hanging from a rope.
The priest Father Loutermilch keeps wanting to hold Jessica at school against her will while demanding that Blake go home. This heavily insinuates to the player that Jessica is experiencing ongoing sexual abuse from the priest.
As Blake begins to walk away, Blake hears Jessica scream and sees her run past the hall, with Father Loutermilch close behind her. As you chase them into a stairway, you see that Jessica has fallen down the stairs, bloodied and seemingly with a broken neck. The priest then immediately gaslights young Blake, telling him he doesn't know what he's seen. The projection of the demon begins to make sense.
1 The Psychological Symbolism
The Catholic School portions of the game heavily imply the guilt that Blake carries from Jessica's death through surreal and Freudian imagery. Despite her begging him to stay, Blake leaves Jessica to Father Loutermilch all by herself, leading to her death. In one scene in particular a phone is ringing in an office.
When Blake goes to pick it up, a familiar voice tells Blake that everything is going to be fine, to stay calm, and to go to the place where he remembers the taste of her kiss "when you broke her neck." The phone receiver then turns into a tongue and begins to strangle Blake before he breaks free. This is just one of the few examples of how Outlast 2 uses surreal imagery in their game.
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