Valve president Gabe Newell has hinted Steam games will be coming to console before the end of 2021.

When most people think of PC gaming, and where to go to buy PC games, they think of Steam. Steam is the platform's flagship storefront and earlier this year boasted an eye-watering 120 million active users. It makes all the sense in the world that other platforms would want that sort of reach at their disposal, and according to Valve CEO Gabe Newell, that might well happen very soon.

During a Q&A at a high school, of all places, Newell was asked if Steam will ever expand its horizons and be integrated on consoles. Newell seemed reluctant to answer at first, hesitating before revealing that Steam's possible foray into the console world will become clearer before the end of the year. You can check out his answer for yourself, as well as the top-notch reaction, below.

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What that will look like exactly is anyone's guess. At the very least, the hope among many console users will be that major titles currently unavailable to them will be included on the console version of Steam. Half-Life: Alyx, for example. The title is currently only available on PC, but would work very well with the new PS5 VR gadgets PlayStation has been showing off.

If Steam does arrive on consoles before the end of 2021, or ever, the most likely landing spot would be the Series X. While there's a chance it also comes to PS5, more details have emerged recently confirming PlayStation doesn't always play well with others. Court documents revealed in the Apple vs. Epic lawsuit revealed it is the only company that requires developers and publishers to pay for cross-platform play.


Whether Steam launches on consoles before the end of the year or not, one thing Newell's comments will do is inspire rampant speculation. With people hungry for titles like Half-Life 3 and Portal 3, the suggestion that Steam is coming to consoles could prove as evidence those games are coming. It would make sense that Valve would want the storefront to be as accessible to as many people as possible, on as many platforms, before releasing sequels as big as those.

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