Point-and-click adventures oftentimes come in one of two forms: either a game’s difficulty is so hair-pullingly hard and frustrating that it’s almost unplayable, or it’s so easy that the game is more like an interactive novel than a traditional point-and-click adventure requiring at least a little thought. Willy Morgan and the Curse of Bone Town, thankfully, does an admirable job of toeing the line between both of those experiences, providing players with enough challenge to appeal to veteran point-and-click fans while being welcoming and accessible enough for newcomers to the genre. At least, that is the case with the current beta-version of the game.

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Willy Morgan and the Curse of Bone Town tells the story of Willy Morgan, whose father - a world-famous archaeologist - mysteriously vanished while on one of his expeditions years ago. On the 10th anniversary of his disappearance, Willy receives a letter in the mail from his father himself, telling him not all is as it seems, and that Willy should go to the seedy city of Bone Town to investigate what has happened.

The most immediate thing that will capture players’ attention is the gorgeously designed and charming world that Willy explores. From the streets to the rooftops of Willy’s hometown city, the art design - which feels like a mix between the claymation-type of design found in Wallace & Gromit, combined with the animated city stylings of Hey, Arnold! - is utterly breathtaking, as are the rest of the locales that Willy will visit. Coupled with its score and audio design, the world of Willy Morgan and the Curse of Bone Town is one that I could stay immersed in for hours.


Gameplay-wise, the puzzles in Willy Morgan and the Curse of Bone Town are excellent, requiring both common sense and critical thinking. Given the surreal type of world that Willy lives in, certain objects can be used in ways that players might not expect - like a giant dreamcatcher acting as a bicycle wheel. Combining inventory items to solve a puzzle feels relatively natural, and successfully doing so is also very satisfying.

It’s up to the player to click on everything they can and make connections using the visible and audio clues that Willy himself provides. That said, Willy’s hints aren’t always straightforward, so players shouldn’t expect a walk in the park. However, players also have the option to click a button that shows every item in a room that is clickable, making it easier to keep from getting stuck from simply overlooking a clickable object. This is a very helpful mechanic that is made even better by the fact that players don't have to use it at all if they don’t want to.

via VLG

There were a few technical things that were a bit immersion-breaking - such as Willy’s lackluster audio and lip-synching, along with the mouse sensitivity automatically readjusting to that of a turtle’s pace - but these weren’t anything major or game-breaking (with plenty of flexibility awarded since it was a beta version of the game).

Willy Morgan and the Curse of Bone Town is a charming, whimsical experience that veteran point-and-click fans can appreciate, while being an excellent choice as an entry point for newcomers to the genre. A playable demo for the game is available now on Steam.

Willy Morgan and the Curse of Bone Town is slated to release for PC later this year, with plans for an eventual future release on PlayStation 4, Xbox One, Nintendo Switch, Android, and iOS.

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